Projects
e3Cases: using business case sudies in higher education
2018 – 2021
Project partners: University of Cologne, Pedagogical University of Krakow a University of Antwerp.
Associated partners: BayernInvest, GATEWAY Gründungsservice, Nowa Era, Credendo, Hilti ČR
GA310019 – Ing. Mgr. et Mgr. Štěpán Bahník, Ph.D.
Corruption has large societal and economic consequences. However, its study is complicated because it is usually concealed. This problem may be overcome by laboratory experiments which can model the decision to take a bribe and offer a unique possibility to study causal effects of specific features of the situation in which a bribe is offered. The present project aims to study factors influencing the decision to take a bribe using a newly created computer task modeling the bureaucratic form of corruption. The first experiment will study the effect of punishment on the decision to take a bribe in the task. The remaining three experiments will explore factors that might influence the possibility to rationalize the decision to take a bribe and that could be used as a basis for real-life interventions. Namely, we will study whether willingness to take a bribe increases due to the effects of perceived unfairness of working conditions, moral disengagement following the decision to take a small bribe, and the diffusion of responsibility for negative consequences of taking a bribe.
GA310018 – doc. Ing. Petr Houdek, Ph.D.
This project aims to test the level of external validity of laboratory experiments investigating dishonesty in a cross-cultural setting. It is argued that current experimental research often
underestimates institutional, respectively organizational conditions, and focuses chiefly on individual decision-making. Therefore, it could lead in general to smaller effects of the
investigated factors. Our project will use an experimental design enabling self-selection of participants (from Czech Republic and China) into environments allowing more or less deception. At the same time, the effect of environment choice on a player’s reputation will be investigated, i.e. if their behavior is influenced by knowing that they would be selected into an environment
with higher/lower rates of cheating. The final part will focus on testing experimenter demand by the means of a field experiment.